Catalogue

Everything we have shipped, and everything we have announced.

Released games, enterprise products still serving customers, and the projects currently in development.

Enterprise01
GuteJob artwork
In developmentAI · Enterprise workflow suite

GuteJob

An AI-assisted suite for visual flow charting, visual job processing and general business applications in the modern enterprise.

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2027 · AnnouncedIn development
Enterprise02
GuteDAM artwork
In developmentAI · Digital asset management suite

GuteDAM

An AI-assisted suite for Digital Asset Management and general business applications.

2027 · AnnouncedIn development
Enterprise03
GutePIM artwork
In developmentAI · Product information suite

GutePIM

An AI-assisted suite for visual product information management.

2027 · AnnouncedIn development
Game04
Forge - The Sword of Folklore Adventure artwork
In developmentLive service · Multi-platform

Forge - The Sword of Folklore Adventure

A persistent online world that connects the catalogue into a single service platform.

2026 · AnnouncedIn development
Reference05
In developmentBook one · Novel

The Sword of Folklore: Era of the Two Moons

The first book in the Sword of Folklore series, carrying the world of the original game into a new novel line.

2027 · AnnouncedAnnounced
Reference06
NRS AI Development Book artwork
In developmentBeginner's guide

NRS AI Development Book

An introduction to AI, data engineering and programming for readers new to the field, written to take a complete beginner from first principles to working code.

2026 · Announced · Vol IAnnounced
Enterprise07
Super AI QA Automation Engine artwork
In developmentEnterprise · AI quality assurance

Super AI QA Automation Engine

An AI-driven quality assurance engine that turns plain-language requirements and recorded application flows into maintained automated test suites. It generates and runs tests across web, mobile and enterprise applications, repairs broken steps when an interface changes, and reports coverage, failures and release risk in one dashboard.

2026 · AnnouncedIn pilot
Game08
PlanetScorge artwork
In developmentNext generation · Open world

PlanetScorge

A new open-world engine built from the ground up, targeting a simultaneous global launch.

2027 · AnnouncedIn development
Reference09
In developmentVolume two · Beginner’s guide

NRS AI Dev Book II: GuteBlitz, GuteJob & GuteFlow

The second volume covers the basics of using AI to create games, apps and integrations, and traces how Blitz Basic on the Amiga influenced GuteJob by shaping a similar approach to the production run trace.

2026 · AnnouncedAnnounced
Game10
Sword of Folklore 2 artwork
Amiga · PC · Role-playing game

Sword of Folklore 2

The sequel on Amiga, with a limited PC release alongside it.

1995—
Enterprise11
PC · Development and database tool

Final Core: Rads

A rapid application development and database management product for the PC.

1995—
Reference12
NRS Blitz Basic Developer's Book Vol II artwork
Reference book · Vol II

NRS Blitz Basic Developer's Book Vol II

Volume II of the studio's Blitz Basic developer reference.

1994Out of print since 1998
Reference13
NRS Blitz Basic Developer's Book Vol I artwork
Reference book · Vol I

NRS Blitz Basic Developer's Book Vol I

Volume I of the studio's Blitz Basic developer reference.

1992Out of print since 1998
Game14
Sword of Folklore artwork
Amiga · Role-playing game

Sword of Folklore

A role-playing game developed for the Amiga, and the first game to render real-time rain, snow and sleet in a 3D environment.

1992—
Enterprise15
Amiga · Flow-charting application

International Flow Charter

A flow-charting application developed for the Amiga, and one of the first of its kind on any computer system.

1990—
Neather RealmSoftware, Inc.

Interactive worlds and enterprise systems, engineered by the same teams.

© Copyright 2026 Neather Realm Software. All Rights Reserved.

Games · Enterprise software · Real-time systems